RecordingDevice:getData

Available since LÖVE 11.0
This function is not supported in earlier versions.

Gets all recorded audio SoundData stored in the device's internal ring buffer.

The internal ring buffer is cleared when this function is called, so calling it again will only get audio recorded after the previous call. If the device's internal ring buffer completely fills up before this function is called, the oldest data that doesn't fit into the buffer will be lost.

Function

Synopsis

data = RecordingDevice:getData( )

Arguments

None.

Returns

SoundData data (nil)
The recorded audio data, or nil if the device isn't recording.

See Also

© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/RecordingDevice:getData