Joystick:setVibration

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Sets the vibration motor speeds on a Joystick with rumble support. Most common gamepads have this functionality, although not all drivers give proper support. Use Joystick:isVibrationSupported to check.

Function

Synopsis

success = Joystick:setVibration( left, right )

Arguments

number left
Strength of the left vibration motor on the Joystick. Must be in the range of [0, 1].
number right
Strength of the right vibration motor on the Joystick. Must be in the range of [0, 1].

Returns

boolean success
True if the vibration was successfully applied, false if not.

Function

Disables vibration.

Synopsis

success = Joystick:setVibration( )

Arguments

None.

Returns

boolean success
True if the vibration was successfully disabled, false if not.

Function

Available since LÖVE 0.9.2
This variant is not supported in earlier versions.

Synopsis

success = Joystick:setVibration( left, right, duration )

Arguments

number left
Strength of the left vibration motor on the Joystick. Must be in the range of [0, 1].
number right
Strength of the right vibration motor on the Joystick. Must be in the range of [0, 1].
number duration (-1)
The duration of the vibration in seconds. A negative value means infinite duration.

Returns

boolean success
True if the vibration was successfully applied, false if not.

Notes

If the Joystick only has a single vibration motor, it will still work but it will use the largest value of the left and right parameters.

The Xbox 360 controller on Mac OS X only has support for vibration if a modified version of the Tattiebogle driver is used.

The very first call to this function may take more time than expected because SDL's Haptic / Force Feedback subsystem needs to be initialized.

See Also

© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Joystick:setVibration