Joint:setCollideConnected

Removed in LÖVE 0.8.0
This function is not supported in that and later versions.

Sets whether the connected Bodies should collide with each other.

Function

Synopsis

Joint:setCollideConnected( collide )

Arguments

boolean collide
True for the Bodies to collide, false otherwise.

Returns

Nothing.

See Also


© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Joint:setCollideConnected