PulleyJoint

Allows you to simulate bodies connected through pulleys.

physicsJointPulley.png

Constructors

love.physics.newPulleyJoint Creates a PulleyJoint to join two bodies to each other and the ground.

Functions

Joint:destroy Explicitly destroys the Joint.
Joint:getAnchors Get the anchor points of the joint.
Joint:getBodies Gets the bodies that the Joint is attached to. 0.9.2
Joint:getCollideConnected Gets whether the connected Bodies collide.
Joint:getReactionForce Returns the reaction force on the second body.
Joint:getReactionTorque Returns the reaction torque on the second body.
Joint:getType Gets a string representing the type.
Joint:getUserData Returns the Lua value associated with this Joint. 0.9.2
Joint:isDestroyed Gets whether the Joint is destroyed. 0.9.2
Joint:setCollideConnected Sets whether the connected Bodies should collide with each other. 0.8.0
Joint:setUserData Associates a Lua value with the Joint. 0.9.2
PulleyJoint:getConstant Get the total length of the rope.
PulleyJoint:getGroundAnchors Get the ground anchor positions in world coordinates.
PulleyJoint:getLength1 Get the current length of the segment attached to the first body. 0.8.0
PulleyJoint:getLength2 Get the current length of the segment attached to the second body. 0.8.0
PulleyJoint:getLengthA Get the current length of the segment attached to the first body. 0.8.0
PulleyJoint:getLengthB Get the current length of the segment attached to the second body. 0.8.0
PulleyJoint:getMaxLengths Get the maximum lengths of the rope segments.
PulleyJoint:getRatio Get the pulley ratio.
PulleyJoint:setConstant Set the total length of the rope.
PulleyJoint:setMaxLengths Set the maximum lengths of the rope segments.
PulleyJoint:setRatio Set the pulley ratio.

Supertypes

See Also


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Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/PulleyJoint