love.graphics.setMeshCullMode

Available since LÖVE 11.0
This function is not supported in earlier versions.

Sets whether back-facing triangles in a Mesh are culled.

This is designed for use with low level custom hardware-accelerated 3D rendering via custom vertex attributes on Meshes, custom vertex shaders, and depth testing with a depth buffer.

By default, both front- and back-facing triangles in Meshes are rendered.

Function

Synopsis

love.graphics.setMeshCullMode( mode )

Arguments

CullMode mode
The Mesh face culling mode to use (whether to render everything, cull back-facing triangles, or cull front-facing triangles).

Returns

Nothing.

See Also


© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.graphics.setMeshCullMode