love.graphics.setRenderTarget

Available since LÖVE 0.7.0 and removed in LÖVE 0.8.0
It has been renamed to love.graphics.setCanvas.

Sets or resets a Framebuffer as render target. All drawing operations until the next love.graphics.setRenderTarget will be directed to the Framebuffer object specified.

Function

Synopsis

love.graphics.setRenderTarget( framebuffer )

Arguments

Framebuffer framebuffer
The new render target.

Returns

Nothing.

Notes

Sets the render target to a specified Framebuffer. The specified Framebuffer will be cleared. All drawing operations until the next love.graphics.setRenderTarget will be redirected to the Framebuffer and not shown on the screen.

Function

Synopsis

love.graphics.setRenderTarget( )

Arguments

None.

Returns

Nothing.

Notes

Resets the render target to the screen, i.e. re-enables drawing to the screen.


Examples

Drawing to a framebuffer

-- draw colored square to framebuffer
love.graphics.setRenderTarget(framebuffer)
love.graphics.setColor(230,240,120)
love.graphics.rectangle('fill',0,0,100,100)
love.graphics.setRenderTarget()
 
-- draw scaled framebuffer to screen
love.graphics.setColor(255,255,255)
love.graphics.draw(framebuffer, 200,100, 0, .5,.5)

See Also


© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.graphics.setRenderTarget