CompressedImageData

Available since LÖVE 0.9.0
In versions prior to 0.10.0 it was named CompressedData, however that name is used for something else now.

Represents compressed image data designed to stay compressed in RAM.

CompressedImageData encompasses standard compressed texture formats such as DXT1, DXT5, and BC5 / 3Dc.

You can't draw CompressedImageData directly to the screen. See Image for that.

Constructors

love.image.newCompressedData Create a new CompressedImageData object from a compressed image file. 0.9.0

Functions

CompressedImageData:getDimensions Gets the width and height of the CompressedImageData. 0.9.0
CompressedImageData:getFormat Gets the format of the CompressedImageData. 0.9.0
CompressedImageData:getHeight Gets the height of the CompressedImageData. 0.9.0
CompressedImageData:getMipmapCount Gets the number of mipmap levels in the CompressedImageData. 0.9.0
CompressedImageData:getWidth Gets the width of the CompressedImageData. 0.9.0
Data:clone Creates a new copy of the Data object. 11.0
Data:getFFIPointer Gets an FFI pointer to the Data. 11.3
Data:getPointer Gets a pointer to the Data.
Data:getSize Gets the Data's size in bytes.
Data:getString Gets the full Data as a string. 0.9.0
Object:release Immediately destroys the object's Lua reference. 11.0
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.

Enums

CompressedImageFormat Compressed image data formats. 0.9.0

Supertypes

See Also

© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/CompressedImageData