ByteData

Available since LÖVE 11.0
This type is not supported in earlier versions.

Data object containing arbitrary bytes in an contiguous memory.

There are currently no LÖVE functions provided for manipulating the contents of a ByteData, but Data:getFFIPointer can be used with LuaJIT's FFI to access and write to the contents directly. Used primarily for creating ImageData, Image, also love.filesystem.mount etc.

Constructors

love.data.newByteData Creates a new Data object containing arbitrary bytes. 11.0

Functions

Data:clone Creates a new copy of the Data object. 11.0
Data:getFFIPointer Gets an FFI pointer to the Data. 11.3
Data:getPointer Gets a pointer to the Data.
Data:getSize Gets the Data's size in bytes.
Data:getString Gets the full Data as a string. 0.9.0
Object:release Immediately destroys the object's Lua reference. 11.0
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.

Supertypes

See Also

© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/ByteData