love.joystick.open
Available since LÖVE 0.5.0 and removed in LÖVE 0.9.0
This function is not supported in earlier or later versions.
Opens up a joystick to be used, i.e. makes it ready to use. By default joysticks that are available at the start of your game will be opened.
Unlike conventional Lua indexes, joysticks begin counting from 0 in LÖVE 0.7.2 and below. To to open the first joystick, you would use love.joystick.open(0). This is not the case in LÖVE 0.8.0 and later.
Function
Synopsis
open = love.joystick.open( joystick )
Arguments
number joystick
- The joystick to be opened
Returns
boolean open
- True if the joystick has been successfully opened or false on failure.
See Also
© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.joystick.open