ImageData

Raw (decoded) image data.

You can't draw ImageData directly to screen. See Image for that.

Constructors

Canvas:newImageData Generates ImageData from the contents of the Canvas. 0.10.0
love.graphics.newScreenshot Creates a screenshot and returns the ImageData. 11.0
love.image.newImageData Creates a new ImageData object.

Functions

Data:clone Creates a new copy of the Data object. 11.0
Data:getFFIPointer Gets an FFI pointer to the Data. 11.3
Data:getPointer Gets a pointer to the Data.
Data:getSize Gets the Data's size in bytes.
Data:getString Gets the full Data as a string. 0.9.0
ImageData:encode Encodes the ImageData to a file format and optionally writes it to the save directory.
ImageData:getDimensions Gets the width and height of the ImageData in pixels. 0.9.0
ImageData:getFormat Gets the pixel format of the ImageData. 11.0
ImageData:getHeight Gets the height of the ImageData in pixels.
ImageData:getPixel Gets the color of a pixel.
ImageData:getString Gets the full ImageData as a string. 0.9.0
ImageData:getWidth Gets the width of the ImageData in pixels.
ImageData:mapPixel Transform an image by applying a function to every pixel.
ImageData:paste Paste into ImageData from another source ImageData.
ImageData:setPixel Sets the color of a pixel.
Object:release Immediately destroys the object's Lua reference. 11.0
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.

Enums

ImageEncodeFormat Image file formats supported by ImageData:encode.

Supertypes

See Also


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Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/ImageData