Shader:hasUniform

Available since LÖVE 11.0
It has replaced Shader:getExternVariable.

Gets whether a uniform / extern variable exists in the Shader.

If a graphics driver's shader compiler determines that a uniform / extern variable doesn't affect the final output of the shader, it may optimize the variable out. This function will return false in that case.

Function

Synopsis

hasuniform = Shader:hasUniform( name )

Arguments

string name
The name of the uniform variable.

Returns

boolean hasuniform
Whether the uniform exists in the shader and affects its final output.

See Also

© 2006–2020 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Shader:hasUniform