Gamepad

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

The Gamepad interface of the Gamepad API defines an individual gamepad or other controller, allowing access to information such as button presses, axis positions, and id.

A Gamepad object can be returned in one of two ways: via the gamepad property of the gamepadconnected and gamepaddisconnected events, or by grabbing any position in the array returned by the Navigator.getGamepads() method.

Properties

Gamepad.axes Read only

An array representing the controls with axes present on the device (e.g. analog thumb sticks).

Gamepad.buttons Read only

An array of gamepadButton objects representing the buttons present on the device.

Gamepad.connected Read only

A boolean indicating whether the gamepad is still connected to the system.

Gamepad.displayId Read only

Returns the VRDisplay.displayId of an associated VRDisplay (if relevant) — the VRDisplay that the gamepad is controlling the displayed scene of.

Gamepad.hand Read only

An enum defining what hand the controller is being held in, or is most likely to be held in.

Gamepad.hapticActuators Read only

An array containing GamepadHapticActuator objects, each of which represents haptic feedback hardware available on the controller.

Gamepad.id Read only

A DOMString containing identifying information about the controller.

Gamepad.index Read only

An integer that is auto-incremented to be unique for each device currently connected to the system.

Gamepad.mapping Read only

A string indicating whether the browser has remapped the controls on the device to a known layout.

Gamepad.pose Read only

A GamepadPose object representing the pose information associated with a WebVR controller (e.g. its position and orientation in 3D space).

Gamepad.timestamp Read only

A DOMHighResTimeStamp representing the last time the data for this gamepad was updated.

Example

window.addEventListener("gamepadconnected", function(e) {
  console.log("Gamepad connected at index %d: %s. %d buttons, %d axes.",
  e.gamepad.index, e.gamepad.id,
  e.gamepad.buttons.length, e.gamepad.axes.length);
});

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
Gamepad
35
21-34
12
29
No
22
15-21
10.1
No
35
25-34
32
22
14-21
10.3
4.0
2.0-3.0
axes
35
21-34
12
29
No
22
15-21
10.1
No
35
25-34
32
22
14-21
10.3
4.0
2.0-3.0
buttons
35
21-34
12
29
No
22
15-21
10.1
No
35
25-34
32
22
14-21
10.3
4.0
2.0-3.0
connected
35
25-34
12
29
No
22
15-21
10.1
No
35
25-34
32
22
14-21
10.3
4.0
2.0-3.0
displayId
55-80
Only works on desktop in an experimental version of Chrome (other builds won't return any devices when Navigator.getVRDisplays() is invoked).
79-80
15-79
55
Windows support was enabled in Firefox 55.
64
macOS support was enabled in Firefox 64.
No
No
No
No
55-80
Currently supported only by Google Daydream.
55
?
No
6.0-13.0
Currently supported only by Google Daydream.
hand
No
15-79
55
No
No
No
No
No
55
No
No
No
hapticActuators
No
15-79
55
No
No
No
No
No
55
No
No
No
id
35
21-34
12
29
No
22
15-21
No
No
35
25-34
32
22
14-21
No
4.0
2.0-3.0
index
35
21-34
12
29
No
22
15-21
10.1
No
35
25-34
32
22
14-21
10.3
4.0
2.0-3.0
mapping
35
21-34
12
29
No
22
15-21
10.1
No
35
25-34
32
22
14-21
10.3
4.0
2.0-3.0
pose
No
15-79
55
No
No
No
No
No
55
No
No
No
secure_context_required
86
86
91
No
72
No
No
86
91
61
No
No
timestamp
35
21-34
12
29
No
22
15-21
10.1
No
35
25-34
32
22
14-21
10.3
4.0
2.0-3.0
vibrationActuator
68
79
No
No
55
No
No
68
No
48
No
10.0

See also

© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/Gamepad