WEBGL_debug_shaders.getTranslatedShaderSource()

The WEBGL_debug_shaders.getTranslatedShaderSource() method is part of the WebGL API and allows you to debug a translated shader.

Syntax

gl.getExtension('WEBGL_debug_shaders').getTranslatedShaderSource(shader);

Parameters

shader

A WebGLShader to get the translated source from.

Return value

A String containing the translated shader source. An empty string is returned, if:

Examples

var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');

var shader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(shader, 'void main() { gl_FragColor = vec4(gl_FragCoord.x, 0.0, 0.0, 1.0); }');
gl.compileShader(shader);

var src = gl.getExtension('WEBGL_debug_shaders').getTranslatedShaderSource(shader);
console.log(src);
// "void main(){
// (gl_FragColor = vec4(gl_FragCoord.x, 0.0, 0.0, 1.0));
// }"

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
getTranslatedShaderSource
47
79
30
The extension is activated by default to privileged contexts (chrome context).
No
?
14
47
47
?
?
14
5.0

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_debug_shaders/getTranslatedShaderSource