WebGL2RenderingContext.bindBufferBase()

The WebGL2RenderingContext.bindBufferBase() method of the WebGL 2 API binds a given WebGLBuffer to a given binding point (target) at a given index.

Syntax

void gl.bindBufferBase(target, index, buffer);

Parameters

target

A GLenum specifying the target for the bind operation. Possible values:

  • gl.TRANSFORM_FEEDBACK_BUFFER
  • gl.UNIFORM_BUFFER
index

A GLuint specifying the index of the target.

buffer

A WebGLBuffer which to bind to the binding point (target).

Return value

None.

Examples

gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buffer);

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
bindBufferBase
56
79
51
No
43
15
58
58
51
43
15
7.0

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindBufferBase