WebGLRenderingContext.sampleCoverage()

The WebGLRenderingContext.sampleCoverage() method of the WebGL API specifies multi-sample coverage parameters for anti-aliasing effects.

Syntax

void gl.sampleCoverage(value, invert);

Parameters

value

A GLclampf which sets a single floating-point coverage value clamped to the range [0,1]. The default value is 1.0.

invert

A GLboolean which sets whether or not the coverage masks should be inverted. The default value is false.

Return value

None.

Examples

Multi-sampling is disabled by default. To enable or disable multi-sampling, use the enable() and disable() methods with the argument gl.SAMPLE_COVERAGE and gl.SAMPLE_ALPHA_TO_COVERAGE.

gl.enable(gl.SAMPLE_COVERAGE);
gl.sampleCoverage(0.5, false);

To check the sample coverage values, query the SAMPLE_COVERAGE_VALUE and SAMPLE_COVERAGE_INVERT constants.

gl.getParameter(gl.SAMPLE_COVERAGE_VALUE);  // 0.5
gl.getParameter(gl.SAMPLE_COVERAGE_INVERT); // false

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
sampleCoverage
9
12
4
11
12
5.1
≤37
25
Yes
12
8
1.5

See also

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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/sampleCoverage