WebGLRenderingContext.createTexture()
The WebGLRenderingContext.createTexture() method of the WebGL API creates and initializes a WebGLTexture object.
Syntax
WebGLTexture gl.createTexture();
Parameters
None.
Return value
A WebGLTexture object to which images can be bound to.
Examples
See also the WebGL tutorial on Using textures in WebGL.
Creating a texture
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var texture = gl.createTexture();
Specifications
| Specification |
|---|
| WebGL Specification (WebGL) # 5.14.8 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
createTexture |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
See also
WebGLRenderingContext.bindTexture()WebGLRenderingContext.deleteTexture()WebGLRenderingContext.isTexture()WebGLRenderingContext.texImage2D()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/createTexture