GamepadHapticActuator.pulse()

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The pulse() method of the GamepadHapticActuator interface makes the hardware pulse at a certain intensity for a specified duration.

Syntax

gamepadHapticActuatorInstance.pulse(value, duration).then(function(result) { ... });

Parameters

value

A double representing the intensity of the pulse. This can vary depending on the hardware type, but generally takes a value between 0.0 (no intensity) and 1.0 (full intensity).

duration

A double representing the duration of the pulse, in milliseconds.

Note: Repeated calls to pulse() override the previous calls if they are still ongoing.

Return value

A promise that resolves with a value of true when the pulse has successfully completed.

Examples

TBC

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
pulse
No
15-79
55
No
No
No
No
No
55
No
No
No

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/GamepadHapticActuator/pulse