WebGL2RenderingContext.uniformBlockBinding()

The WebGL2RenderingContext.uniformBlockBinding() method of the WebGL 2 API assigns binding points for active uniform blocks.

Syntax

void gl.uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);

Parameters

program

A WebGLProgram containing the active uniform block whose binding to assign.

uniformBlockIndex

A GLuint specifying the index of the active uniform block within the program.

uniformBlockBinding

A GLuint specifying the binding point to which to bind the uniform block.

Return value

None.

Examples

gl.uniformBlockBinding(program, 0, 1);

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
uniformBlockBinding
56
79
51
No
43
15
58
58
51
43
15
7.0

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformBlockBinding