WebGLShaderPrecisionFormat.precision
The read-only WebGLShaderPrecisionFormat.precision property returns the number of bits of precision that can be represented.
For integer formats this value is always 0.
Examples
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).precision; // 23 gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT).precision; // 0
Specifications
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
| precision | 9 | 12 | 4 | 11 | 12 | 5.1 | ≤37 | 25 | Yes | 12 | 8 | 1.5 | 
See also
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    https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/precision