WebGLRenderingContext.getAttachedShaders()
 The WebGLRenderingContext.getAttachedShaders() method of the WebGL API returns a list of WebGLShader objects attached to a WebGLProgram. 
Syntax
sequence<WebGLShader> gl.getAttachedShaders(program);
Parameters
- program
-  A WebGLProgramobject to get attached shaders for.
Return value
 An Array of WebGLShader objects that are attached to the given WebGLProgram. 
Examples
var program = gl.createProgram(); // Attach pre-existing shaders gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.getAttachedShaders(program);
Specifications
| Specification | 
|---|
| WebGL Specification (WebGL) # 5.14.9 | 
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
| getAttachedShaders | 9 | 12 | 4 | 11 | 12 | 5.1 | ≤37 | 25 | Yes | 12 | 8 | 1.5 | 
See also
- WebGLRenderingContext.createShader()
- WebGLRenderingContext.isShader()
- WebGLRenderingContext.deleteShader()
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    https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getAttachedShaders