WebGLRenderingContext.isBuffer()
The WebGLRenderingContext.isBuffer() method of the WebGL API returns true if the passed WebGLBuffer is valid and false otherwise.
Syntax
GLboolean gl.isBuffer(buffer);
Parameters
- buffer
-
A
WebGLBufferto check.
Return value
A GLboolean indicating whether or not the buffer is valid.
Examples
Creating a buffer
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var buffer = gl.createBuffer(); gl.isBuffer(buffer);
Specifications
| Specification |
|---|
| WebGL Specification (WebGL) # 5.14.5 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
isBuffer |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
See also
WebGLRenderingContext.bindBuffer()WebGLRenderingContext.createBuffer()WebGLRenderingContext.deleteBuffer()- Other buffers:
WebGLFramebuffer,WebGLRenderbuffer
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/isBuffer