Gamepad.axes

The Gamepad.axes property of the Gamepad interface returns an array representing the controls with axes present on the device (e.g. analog thumb sticks).

Each entry in the array is a floating point value in the range -1.0 – 1.0, representing the axis position from the lowest value (-1.0) to the highest value (1.0).

Syntax

const axes = gamepad.axes;

Example

function gameLoop() {
  if(navigator.webkitGetGamepads) {
    var gp = navigator.webkitGetGamepads()[0];
  } else {
    var gp = navigator.getGamepads()[0];
  }

  if(gp.axes[0] != 0) {
    b -= gp.axes[0];
  } else if(gp.axes[1] != 0) {
    a += gp.axes[1];
  } else if(gp.axes[2] != 0) {
    b += gp.axes[2];
  } else if(gp.axes[3] != 0) {
    a -= gp.axes[3];
  }

  ball.style.left = a*2 + "px";
  ball.style.top = b*2 + "px";

  var start = rAF(gameLoop);
};

Value

An array of double values.

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
axes
35
21-34
12
29
No
22
15-21
10.1
No
35
25-34
32
22
14-21
10.3
4.0
2.0-3.0

See also

Using the Gamepad API

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https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/axes