WebGLRenderingContext.getProgramInfoLog()
 The WebGLRenderingContext.getProgramInfoLog returns the information log for the specified WebGLProgram object. It contains errors that occurred during failed linking or validation of WebGLProgram objects. 
Syntax
gl.getProgramInfoLog(program);
Parameters
- program
-  The WebGLProgramto query.
Return value
 A DOMString that contains diagnostic messages, warning messages, and other information about the last linking or validation operation. When a WebGLProgram object is initially created, its information log will be a string of length 0. 
Examples
Checking program errors
var program = gl.createProgram(); // Attach pre-existing shaders gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.getProgramInfoLog(program);
Specifications
| Specification | 
|---|
| WebGL Specification (WebGL) # 5.14.9 | 
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
| getProgramInfoLog | 9 | 12 | 4 | 11 | 12 | 5.1 | ≤37 | 25 | Yes | 12 | 8 | 1.5 | 
See also
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    https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getProgramInfoLog