WebGLRenderingContext.drawArrays()
The WebGLRenderingContext.drawArrays() method of the WebGL API renders primitives from array data.
Syntax
void gl.drawArrays(mode, first, count);
Parameters
mode-
A
GLenumspecifying the type primitive to render. Possible values are:-
gl.POINTS: Draws a single dot. -
gl.LINE_STRIP: Draws a straight line to the next vertex. -
gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first. -
gl.LINES: Draws a line between a pair of vertices. gl.TRIANGLE_STRIPgl.TRIANGLE_FAN-
gl.TRIANGLES: Draws a triangle for a group of three vertices.
-
- first
-
A
GLintspecifying the starting index in the array of vector points. - count
-
A
GLsizeispecifying the number of indices to be rendered.
Return value
None.
Exceptions
- If
modeis not one of the accepted values, agl.INVALID_ENUMerror is thrown. - If
firstorcountare negative, agl.INVALID_VALUEerror is thrown. - if
gl.CURRENT_PROGRAMisnull, agl.INVALID_OPERATIONerror is thrown.
Examples
gl.drawArrays(gl.POINTS, 0, 8);
Specifications
| Specification |
|---|
| WebGL Specification (WebGL) # 5.14.11 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
drawArrays |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
See also
WebGLRenderingContext.drawElements()ext.drawArraysInstancedANGLE()ext.drawElementsInstancedANGLE()ext.vertexAttribDivisorANGLE()WebGL2RenderingContext.drawArraysInstanced()WebGL2RenderingContext.drawElementsInstanced()WebGL2RenderingContext.vertexAttribDivisor()WEBGL_multi_draw.multiDrawArraysWEBGL()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawArrays