WebGLRenderingContext.generateMipmap()

The WebGLRenderingContext.generateMipmap() method of the WebGL API generates a set of mipmaps for a WebGLTexture object.

Mipmaps are used to create distance with objects. A higher-resolution mipmap is used for objects that are closer, and a lower-resolution mipmap is used for objects that are farther away. It starts with the resolution of the texture image and halves the resolution until a 1x1 dimension texture image is created.

Syntax

void gl.generateMipmap(target);

Parameters

target

A GLenum specifying the binding point (target) of the active texture whose mipmaps will be generated. Possible values:

  • gl.TEXTURE_2D: A two-dimensional texture.
  • gl.TEXTURE_CUBE_MAP: A cube-mapped texture.
  • When using a WebGL 2 context, the following values are available additionally:
    • gl.TEXTURE_3D: A three-dimensional texture.
    • gl.TEXTURE_2D_ARRAY: A two-dimensional array texture.

Return value

None.

Examples

gl.generateMipmap(gl.TEXTURE_2D);

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
generateMipmap
9
12
4
11
12
5.1
≤37
25
Yes
12
8
1.5
WebGL2
56
79
51
No
43
No
58
58
51
43
No
7.0

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/generateMipmap