WebGLSync

The WebGLSync interface is part of the WebGL 2 API and is used to synchronize activities between the GPU and the application.

When working with WebGLSync objects, the following methods of the WebGL2RenderingContext are useful:

Examples

Creating a WebGLSync object

in this example, gl must be a WebGL2RenderingContext. WebGLSync objects are not available in WebGL 1.

var sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
WebGLSync
56
79
51
No
43
No
58
58
51
43
No
7.0

See also

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https://developer.mozilla.org/en-US/docs/Web/API/WebGLSync