WebGL2RenderingContext.invalidateFramebuffer()
The WebGL2RenderingContext.invalidateFramebuffer() method of the WebGL 2 API invalidates the contents of attachments in a framebuffer.
Syntax
void gl.invalidateFramebuffer(target, attachments);
Parameters
target-
A
GLenumspecifying the binding point (target). Possible values:-
gl.FRAMEBUFFER: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image. -
gl.DRAW_FRAMEBUFFER: Equivalent togl.FRAMEBUFFER. -
gl.READ_FRAMEBUFFER: Used as a source for reading operations.
-
attachments-
An
ArrayofGLenumspecifying the attachment points to invalidate. Possible values:-
gl.COLOR_ATTACHMENT{0-15}: Invalidates one of the framebuffer's color buffers. -
gl.DEPTH_ATTACHMENT: Invalidates the framebuffer's depth buffer. -
gl.STENCIL_ATTACHMENT: Invalidates the framebuffer's stencil buffer. -
gl.DEPTH_STENCIL_ATTACHMENT: Invalidates both the framebuffer's depth and stencil buffer.
-
Return value
None.
Examples
gl.invalidateFramebuffer(gl.READ_FRAMEBUFFER, [gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1]);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification (WebGL 2.0) # 3.7.4 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
invalidateFramebuffer |
56 |
79 |
51 |
No |
43 |
15 |
58 |
58 |
51 |
43 |
15 |
7.0 |
See also
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/invalidateFramebuffer