WebGL2RenderingContext.uniformMatrix[234]x[234]fv()

The WebGL2RenderingContext.uniformMatrix[234]x[234]fv() methods of the WebGL 2 API specify matrix values for uniform variables.

Note: There are no 2x2, 3x3, and 4x4 versions of this method. They are abbreviated in 2, 3, and 4, respectively. See the syntax below.

Syntax

void gl.uniformMatrix2fv(location, transpose, data, optional srcOffset, optional srcLength);
void gl.uniformMatrix3x2fv(location, transpose, data, optional srcOffset, optional srcLength);
void gl.uniformMatrix4x2fv(location, transpose, data, optional srcOffset, optional srcLength);
void gl.uniformMatrix2x3fv(location, transpose, data, optional srcOffset, optional srcLength);
void gl.uniformMatrix3fv(location, transpose, data, optional srcOffset, optional srcLength);
void gl.uniformMatrix4x3fv(location, transpose, data, optional srcOffset, optional srcLength);
void gl.uniformMatrix2x4fv(location, transpose, data, optional srcOffset, optional srcLength);
void gl.uniformMatrix3x4fv(location, transpose, data, optional srcOffset, optional srcLength);
void gl.uniformMatrix4fv(location, transpose, data, optional srcOffset, optional srcLength);

Parameters

location

A WebGLUniformLocation object containing the location of the uniform attribute to modify.

transpose

A GLboolean specifying whether to transpose the matrix. Must be false.

data

A Float32Array of float values.

Return value

None.

Examples

gl.uniformMatrix2x3fv(loc, false, [1, 2, 3, 4, 5, 6]);

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
uniformMatrix
56
79
51
No
43
15
58
58
51
43
15
7.0
SharedArrayBuffer_as_param
60
79
79
No
47
No
60
60
?
44
No
8.0

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix