WebGL2RenderingContext.getFragDataLocation()

The WebGL2RenderingContext.getFragDataLocation() method of the WebGL 2 API returns the binding of color numbers to user-defined varying out variables.

Syntax

GLint gl.getFragDataLocation(program, name);

Parameters

program

A WebGLProgram to query.

name

A DOMString specifying the name of the user-defined varying out variable.

Return value

A GLint indicating the assigned color number binding, or -1 otherwise.

Examples

// program is a linked WebGLProgram

gl.getFragDataLocation(program, 'fragColor');

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
getFragDataLocation
56
79
51
No
43
15
58
58
51
43
15
7.0

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getFragDataLocation