WebGL2RenderingContext.vertexAttribDivisor()

The WebGL2RenderingContext.vertexAttribDivisor() method of the WebGL 2 API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with gl.drawArraysInstanced() and gl.drawElementsInstanced().

Note: When using WebGL 1, the ANGLE_instanced_arrays extension can provide this method, too.

Syntax

void gl.vertexAttribDivisor(index, divisor);

Parameters

index

A GLuint specifying the index of the generic vertex attributes.

divisor

A GLuint specifying the number of instances that will pass between updates of the generic attribute.

Return value

None.

Examples

gl.vertexAttribDivisor(0, 2);

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
vertexAttribDivisor
56
79
51
No
43
15
58
58
51
43
15
7.0

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttribDivisor