WebGL2RenderingContext.vertexAttribDivisor()
The WebGL2RenderingContext.vertexAttribDivisor() method of the WebGL 2 API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with gl.drawArraysInstanced() and gl.drawElementsInstanced().
Note: When using WebGL 1, the ANGLE_instanced_arrays extension can provide this method, too.
Syntax
void gl.vertexAttribDivisor(index, divisor);
Parameters
index-
A
GLuintspecifying the index of the generic vertex attributes. divisor-
A
GLuintspecifying the number of instances that will pass between updates of the generic attribute.
Return value
None.
Examples
gl.vertexAttribDivisor(0, 2);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification (WebGL 2.0) # 3.7.9 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
vertexAttribDivisor |
56 |
79 |
51 |
No |
43 |
15 |
58 |
58 |
51 |
43 |
15 |
7.0 |
See also
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttribDivisor