WebGL2RenderingContext.samplerParameter[if]()
The WebGL2RenderingContext.samplerParameter[if]() methods of the WebGL 2 API set WebGLSampler parameters.
Syntax
void gl.samplerParameteri(sampler, pname, param); void gl.samplerParameterf(sampler, pname, param);
Parameters
sampler-
A
WebGLSamplerobject. pname-
A
GLenumspecifying which parameter to set. Possible values:-
gl.TEXTURE_COMPARE_FUNC: AGLenumspecifying the texture comparison function. -
gl.TEXTURE_COMPARE_MODE: AGLenumspecifying the texture comparison mode. -
gl.TEXTURE_MAG_FILTER: AGLenumspecifying the texture magnification filter. -
gl.TEXTURE_MAX_LOD: AGLfloatspecifying the maximum level-of-detail value. -
gl.TEXTURE_MIN_FILTER: AGLenumspecifying the texture minification filter -
gl.TEXTURE_MIN_LOD: AGLfloatspecifying the minimum level-of-detail value. -
gl.TEXTURE_WRAP_R: AGLenumspecifying the texture wrapping function for the texture coordinate r. -
gl.TEXTURE_WRAP_S: AGLenumspecifying the texture wrapping function for the texture coordinate s. -
gl.TEXTURE_WRAP_T: AGLenumspecifying the texture wrapping function for the texture coordinate t.
-
param-
A
GLint(samplerParameteri) or aGLfloat(samplerParameterf) specifying a value forpname.
Return value
None.
Examples
var sampler = gl.createSampler(); gl.samplerParameteri(sampler, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
Specifications
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See also
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/samplerParameter